Might just have to scrap this and play with different builds. I was planning to play that way at one point, just not this time. Like, your stealth cannot be just average, and your hacking has to be good. But if it is, it seems like you pretty much have to run a fully balanced build to do a lot of the side missions. I'm almost not sure it's really supposed to be that way. I gotta fight THAT guy, every time, for loot that's only good as scrap and a few hundred ennies? Why bother at that point, you know? If there was something awesome at the end of those dragging fights, I'd keep trying until I could fuck that shit up every time. or even the police shootouts with no given rewards. Every shot I *can* squeeze out on that guy tends to amount to ~20% of his health by the time I'm dead. I've been pushing those areas as much as possible for like 5 levels and if anything it is worse. No point if there's always gonna be a sniper there to wreck your shit before the fight even starts.ĭoesn't even seem to matter how much I boost defense or how good my weapons are. If I had known it was consistently going to be this much of pain just to get in range (forget counter sniping, you won't have time before you're either headless or getting swarmed by the rest while dealing with the god-tier camper,) I wouldn't have bothered trying to rely on guns for my main attribute. But maybe I don't want every side mission to take 20 minutes for maybe 500 square meters of space and a little bit of not-even-special stuff. If I wanted to creep my way up, I'd do a stealth build.
![3440x1440p hitman 2 backgrounds 3440x1440p hitman 2 backgrounds](https://images3.alphacoders.com/502/thumb-350-50255.jpg)
In a game with a wide range of possible builds, that kinda sucks. It's no different from those special bosses where fighting them the normal way is actually impossible, but the way the game wants you to do it is almost too easy. Just not my favorite kind of difficult in that it's not actually difficult. Often, the ONLY way I see to complete those is to sneak through the bulk, or try to find a way around to the sniper if he can be isolated enough for a takedown. Often to get any closer than where the cover starts, you're getting within melee range of the normal fighters. And it's not like there's a middle ground.
![3440x1440p hitman 2 backgrounds 3440x1440p hitman 2 backgrounds](https://images7.alphacoders.com/322/thumbbig-322986.jpg)
It's placed perfectly to advance in a head-on firefight. There's no working your way up the normal shooter way, playing all that cover that is in fact there, like you're clearly supposed to use it. which is to follow the path they want you to take to cover the distance or stealth and get the drop. Because at that point, you are locked into one strategy. I dunno if it's just me, but it's a major pet peeve. I've lost count of how many times my head was pointed exactly where I knew he was, and he still got me before I was out enough to see him again. Side missions? There is almost always a sniper WAYYY off that will kill you with a headshot the moment it becomes visible.
![3440x1440p hitman 2 backgrounds 3440x1440p hitman 2 backgrounds](http://wallpaperswide.com/download/hitman_3-wallpaper-2560x720.jpg)
Run through like I'm stupid going pow pow from the hip with a pistol half the time and don't die. Plow through main story quests like I'm playing on easy. Cover play and crafting nice powerful guns. But this time I wanted to run and gun a bit. the combat on a lot of the side missions is not so "assault" build friendly. One gripe with this game, if I'm to have one serious one.